Community and the Procession of Simulacrum
Baudrillard
writes of, among other important observations, the idea of simulacra. A
simulacrum is something that represents nothing. A classic example is a
painting or statue of God when, in reality, the notion of “God” has become so
perverted that it no longer exists, just the representations of him.
Baudrillard discusses four steps of reaching this point: (1) basic reflection
of reality, (2) perversion of reality; (3) pretence of reality (where there is
no model); and (4) simulacrum, which "bears no relation to any reality
whatsoever." In both episodes of community, the characters find themselves
in a situation that they identify as something they’ve seen on television but
in actuality, isn’t true.
Abed
is awkward in his reality. He can’t talk to people, has no social skills, and has
yet to find his role in the study group. When the chicken coup takes place, he
suddenly has not only a purpose but also an understanding of what’s going on
around him for the first time. In his voice over narration he merits his newfound
understanding to copious viewings of mob movies. The way the chicken system is
set up is borrowed directly from mob/heist movies and even mimics the cinematic
styling. As Abed describes the different jobs of his “family,” the camera
follows the chicken through the process of being fried, snuck out the back
door, divvied up, and redistributed to the students in the cafeteria. The
system is bound to fall apart, though, as it’s not based on anything real.
Abed, who is the newly appointed “king” of the study group, is limited by the
simulacrum he’s absorbed through media. He runs his operation the way heist
movies are run because he doesn’t know any better.
In
the second episode we watched, the school is taken over by zombies at the
Halloween party. Zombies are a great example of simulacra because they don’t
exist. The recent influx of zombie-related books, movies, and music has led to
a bit of a confusion amongst the general public. What started out as a joke has
now turned into a “real possibility.” Even ecclesiastical leaders in the LDS
church are using the threat of a zombie apocalypse to motivate their
congregations to build up their food storage (admittedly this story came from a
friend of a friend of the internet so the validity is questionable, but not out
of the realm of possibility, nor even a terrible idea). The history of modern
zombies can be traced through Baudrillard’s four steps. There is a fear of
disease, epidemics, and plagues. An illness that is caught quickly and is
severe isn’t unheard of and is probably a smart thing to look out for. This
idea is the basic reflection of reality. It’s possible, it’s happened in the
past, let’s not forget about it. Then it’s taken and perverted slightly. Suddenly
the disease doesn’t just give someone the flu or kill them in a day, it changes
them physically and mentally so that they are still technically living but are
no longer themselves. This has a logic base, as most people aren’t really
themselves when they’re sick. The pretense of reality comes from media in which
they use science-y sounding jargon to explain how a disease could absolutely
turn someone into the walking dead. Suddenly “zombies” are born and they hunger
for human flesh and brains. It becomes full on simulacra when it’s so
ubiquitous that movies like, “Warm Bodies” can be produced and need not explain
the phenomena of zombies. Suddenly, the walking dead represent something that doesn’t actually exist.
For
the group in community this becomes the case at their Halloween party when
everyone eats what they think is Army issued chip dip but is actually a
quarantined sample of one of these fictional diseases. Everyone begins to act
like what they think zombies should
act like. They bite each other, walk lethargically, and moan. Many members of
the study group avoid the first bout of contamination. It quickly spreads to
them as well. In the end the military infiltrates the school, distributes the
vaccine, and erases their memories, blaming it on a mass rufie situation. This
provides an example of one of Baudrillard’s other points: that nothing in our
life is real anymore, everything is just a procession of simulacra. Things like
Disneyland (or zombies) exist to convince us that although that’s not real, the rest of our life is. Community points this point out too, as the characters did (in
their reality) survive a Zombie attack but have no recollection of it. The
reality they think they’re living (being mass rufied) is the actual lie while
the zombie attack is closer to the truth.
Baudrillard
doesn’t attempt to find a solid solution besides awareness and Community tries even less to suggest any
type of agenda or commentary. While the theorist is trying to shed light on
what he imagines to be the harsh realities of life (or lack thereof), media
like Community uses these concepts to
create light, funny, entertaining productions, reminding us in an almost
Lyotard-ian way, not to take ourselves too seriously.




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